Privacy
Last updated 9 November 2026
Flicco Manager is made by Flicco Games Ltd (company number 17506476), First Floor, Swan Buildings, 20 Swan Street, Manchester M4 5JW, United Kingdom (“we”). This page covers the game at manager.flicco.io. We collect as little as we can. You don’t need an account to play, and we never ask for your real name.
Your club, and its backups
Your club is saved in your browser. So you don’t lose it, the game also backs it up to our servers: the club itself (its players, matches, money and ground), with a random ID and secret the game makes for your device, so only that device can open it. We keep a club’s last ten versions and one copy a day for 30 days.
We also add up how many clubs have been founded, how far they’ve got, when they were last played and how many went on to buy the full game. We only use these as totals, to see how the game is doing, and they aren’t linked to your play data.
If you choose to save your progress with your email address, we use it to send you a sign-in code and to link your clubs to your account, so you can carry on from another device. You can delete your account, and every club saved with it, from the game at any time (the cloud button, then “Delete my account”).
When you save your progress there’s also a box to tick if you’d like Flicco news. It’s unticked unless you tick it, and it’s only for players 13 or over. If you tick it, we add your email to Flicco’s news list and send you news about our games now and then. Every news email tells you how to stop them, you can switch it off in Settings while you’re signed in, and deleting your account takes you off the list too.
Names you type
The names you give your club, its ground and a new stadium are checked, in the game and on our servers, against lists of rude words in English and Polish, so nobody sees one that shouldn’t be seen. To check them, the game sends us the names themselves, with your device’s random ID only to stop too many arriving at once (it isn’t kept with them). We keep each name with how often and when it was last checked, so we can look at any the lists aren’t sure about, and delete it a year after it was last sent (a name we’ve blocked we keep, so it stays blocked). Your own name on the club’s charter isn’t sent to be checked.
Anonymous play data
To see what people play, where new players get stuck and what to make better, the game sends us what happens as you play: that it opened, the screens you open, that a club was founded or started again, that a match was started, played, simulated or left part-way, where a season finished, whether a day’s matches that pay coins ran out, whether you saw the offer of the full game, opened or closed the checkout or bought it, the steps of saving your progress (that a code was sent, was wrong or worked), how many days old your club is, a signal each minute you’re playing (so we know how long a visit lasts), and how smoothly a match you watched ran (its frame rate and picture quality). With it go the game’s version, whether you’re on a phone, tablet or computer, its system (such as Android or Windows), and the website that sent you here, if one did.
It carries no ID that lasts: the game makes a new random one each time it opens and keeps it only until you close the page, so one visit can’t be linked to the next and nobody has a profile. To know whether players come back, the game keeps the date of your last visit on your device and tells us only “first time”, or “back within a day, a week, a month, or longer”, and whether this is your first visit today, this week or this month, so we can count how many devices play without knowing which. It also keeps how many times you’ve seen the offer of the full game, so we can tell someone reaching it from someone coming back to it. We don’t keep your country, your connection’s address or anything that says who you are, and it isn’t linked to your club’s backup or your email. There are no tracking cookies, and none of it is used for advertising.
Play data from every Flicco game is kept together by Flicco Games Ltd, on our own servers at flicco.io, so we can compare our games. We keep it for up to two years.
You can turn this off at any time: open Settings (the cog at the top of your club’s page, or the link at the foot of it) and switch off Share anonymous play data, which also clears what’s kept on your device for it. If your browser asks sites not to track you (Global Privacy Control or Do Not Track), the game sends nothing.
Crash reports
If the game goes wrong, it sends us what went wrong (the error and where in the game’s code), the game’s version, the screen you were on, your kind of device, browser and screen size. To count how many people a problem affects, we keep a scrambled form of your connection’s address that can’t be turned back into it and changes every day. We keep crash reports for up to a year.
Feedback you send
When you send feedback with the speech bubble, we keep your words and score, the name you give if you give one (it needn’t be your real one), the screen you were on, a copy of your club if you send it (so we can see what you saw), your kind of device, browser and screen size, and how smoothly the game was running. We use it to fix and improve the game, and keep it for up to two years.
If you help us test the controls on our test site, the touch recorder there sends the same way, with your finger’s or mouse’s movements as you draw, your device and browser type, and the name you give. It’s kept as feedback is.
Testers and classes (our test site)
Before a version goes out, grown-up testers we’ve invited play it on our test site, signed in with a password we give them. Their play data is sent as above, except that it keeps a random ID on their device so we can follow how their testing goes from visit to visit, and the country they’re in.
A school class can test the game too, set up with the teacher. Each pupil signs in with the class’s code, a name for the game (we ask for one that isn’t their real name) and a 4-number PIN they choose; we keep the name, the class, a scrambled form of the PIN that can’t be turned back into it, and when they last signed in, so their club can be saved online for them on any computer in the room. Their play data is sent as everyone’s is, with no ID that lasts, and feedback they send is filed under their game name and the class’s code. When a class’s testing ends, we delete its pupils’ names, PINs and clubs 30 days later; their feedback’s words and pictures are kept as feedback is, without their name.
Buying the full game
If you buy the full game, Paddle (Paddle.com Market Ltd), our reseller, takes your payment as the seller. It asks for your email, your country and postcode for tax, and your card or other payment details, under its own privacy policy. We never see your card details. Paddle tells us your email, your country, what you bought, when, and the order number, so we can unlock the game for your account and help with your order. We keep that for as long as you own the game, and the order records for six years, as tax law asks.
Who else handles data
- Cloudflare runs the site and stores the game’s data; club backups are stored in the European Union.
- Supabase holds accounts (your email address), in the European Union.
- Twilio SendGrid sends the sign-in emails, and Flicco news to those who asked for it.
- Cloudflare Turnstile checks you’re a person before we send a sign-in email.
- Paddle sells the full game for us, as above.
Some of these companies may handle data outside the UK; where they do, they’re bound by the UK’s approved safeguards. We don’t sell your information, and we don’t share it with anyone else.
Why we can use it
We back up your club, run your account and unlock the full game because you ask us to, as part of the game; we keep order records because the law says we must. Play data, crash reports and those totals are in our legitimate interest in making the game work and better: kept to what we need, with nothing that follows you from visit to visit, and you can turn play data off. Feedback is yours to send or not.
Children
Flicco Manager is a game anyone can enjoy, children included, so it’s private by default for everyone: there’s no chat, no advertising that follows you, no tracking from one visit to the next, no profiles, no location, and nobody’s asked for their real name. If you’re under 13, ask a parent or carer before saving your progress with an email address.
Your rights
Under UK data protection law you can ask us for a copy of your information, to correct it or to delete it. Because play data has no ID that lasts, we can’t pick yours out of it; for anything else, we may need your club’s name or the email you saved it with to find yours. You can also complain to the Information Commissioner’s Office at ico.org.uk.
Contact
Email privacy@flicco.io, or write to Flicco Games Ltd at the address above. If this policy changes, we’ll update this page and the date at the top.